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When our benchmarking was conducted for this article, the latest Quadro driver was two-months-old, so we stuck to using the latest GeForce driver across-the-board. NVIDIA Quadro RTX 4000 (8GB, GeForce 446.14) NVIDIA GeForce GTX 1660 Ti (6GB, GeForce 446.14) NVIDIA GeForce GTX 1660 SUPER (6GB, GeForce 446.14) NVIDIA GeForce GTX 1660 (6GB, GeForce 446.14) NVIDIA GeForce RTX 2060 (6GB, GeForce 446.14) NVIDIA GeForce RTX 2060 SUPER (8GB, GeForce 446.14)
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NVIDIA GeForce RTX 2070 SUPER (8GB, GeForce 446.14)
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NVIDIA GeForce RTX 2080 SUPER (8GB, GeForce 446.14) NVIDIA GeForce RTX 2080 Ti (11GB, GeForce 446.14) Here’s the test rig used for all of our benchmarking in this article: If you’re a V-Ray user and have a (3ds Max) project worth benchmarking that you’re willing to let us add to our suite, please reach out. That’s a little unfortunate, as it would have been as close as we could have gotten to have some caustics in the scene. You may have better luck, however.Īs just mentioned, we unfortunately only have a single project to test with here, as our previous secondary option hasn’t migrated to the latest versions of V-Ray too well. With our lone project, testing the option turned our pink flower black (as seen above), and whether this is related to how the project is set up, we’re not sure – but OOC is stated as a work-in-progress, so Chaos Group does not consider it ready for prime time.
![Solid converter](https://cdn1.cdnme.se/5447227/9-3/screenshot_2_64e62946ddf2b36521902657.jpg)